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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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path:
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src
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runtimerender
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res
/
rhishaders
Commit message (
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Author
Age
Files
Lines
*
Lightmapping: Add NLM GPU denoising support
Jonas Karlsson
3 days
1
-0
/
+192
*
Implement multiview support for WeightedBlended OIT method
Antti Määttä
2024-12-04
2
-5
/
+34
*
Add MSAA support to WeightedBlended oit method
Antti Määttä
2024-12-04
1
-0
/
+11
*
Implement WeightedBlended OIT method
Antti Määttä
2024-12-02
6
-2
/
+107
*
Implement clearing of MRT
Antti Määttä
2024-11-20
2
-0
/
+34
*
Multiview: Fix multiview support in the particle shader
Christian Strømme
2024-10-11
1
-0
/
+5
*
Add PCF soft shadows support
Kristoffer Skau
2024-05-28
8
-292
/
+0
*
Use texture arrays for directional lights
Kristoffer Skau
2024-05-24
8
-14
/
+14
*
Enable postprocessing effects function in multiview mode
Laszlo Agocs
2024-05-15
4
-2
/
+42
*
Make SSAO multiview-aware
Laszlo Agocs
2024-05-06
2
-3
/
+48
*
Make DebugDraw pass proper multiview
Laszlo Agocs
2024-04-30
1
-1
/
+9
*
Make InfiniteGrid multiview-aware
Laszlo Agocs
2024-04-24
2
-7
/
+28
*
Make skybox multiview-aware
Laszlo Agocs
2024-04-24
4
-22
/
+40
*
Enable particles for multiview
Laszlo Agocs
2024-02-08
2
-0
/
+30
*
Remove unused texturedquad built-in shader
Laszlo Agocs
2024-01-24
2
-48
/
+0
*
Add license headers to the shader files
Christian Strømme
2023-10-27
20
-0
/
+60
*
Backend: Add system for drawing debug lines in world space
Andy Nichols
2022-10-13
2
-0
/
+29
*
lm: Enable normal maps
Laszlo Agocs
2022-10-12
2
-1
/
+31
*
Reorganize lightmap rasterization shader variants
Laszlo Agocs
2022-10-12
2
-17
/
+10
*
Add helper that draws an infinite grid
Paul Olav Tvete
2022-09-29
2
-0
/
+126
*
Implement line particle
Antti Määttä
2022-05-30
2
-0
/
+312
*
Add support for cube map skybox
Paul Olav Tvete
2022-05-27
2
-0
/
+48
*
Add basic baked lightmap support
Laszlo Agocs
2022-05-27
4
-0
/
+154
*
Share tonemapping code between shaders
Laszlo Agocs
2022-03-15
1
-98
/
+2
*
Make post processing work for Underlay/Overlay render modes
Hatem ElKharashy
2022-03-14
2
-0
/
+31
*
Fix particlesystem opacity
Kaj Grönholm
2022-03-02
2
-0
/
+3
*
Correct probeExposure behavior
Andy Nichols
2022-02-18
1
-8
/
+9
*
Enable bluring the built-in skybox
Andy Nichols
2022-02-14
2
-7
/
+19
*
Use mat3 for pure rotation matrices
Inho Lee
2022-02-09
2
-6
/
+6
*
Make sure to convert non HDR light probe images to linear color space
Andy Nichols
2022-01-17
1
-1
/
+9
*
Refactor IBL prefiltering
Andy Nichols
2022-01-07
3
-147
/
+159
*
Add reflection probe
Jere Tuliniemi
2021-12-03
2
-0
/
+55
*
Support lights with sprite particles
Kaj Grönholm
2021-12-02
2
-4
/
+96
*
Improve feature list handling for shader generation
Christian Strømme
2021-11-05
3
-16
/
+42
*
Extend the particles sprite API
Kaj Grönholm
2021-05-10
2
-5
/
+29
*
Add support for particle shader levels
Kaj Grönholm
2021-04-30
2
-15
/
+12
*
Add colorTable support for Sprite particles
Jere Tuliniemi
2021-02-17
2
-1
/
+20
*
Fix animated sprite blending
Antti Määttä
2021-02-17
1
-1
/
+1
*
Switch to build time qsb
Laszlo Agocs
2021-02-15
52
-281
/
+0
*
Add alignMode support for Sprite particles
Jere Tuliniemi
2021-02-15
4
-3
/
+7
*
Optimize particle shaders - use uint
Antti Määttä
2021-02-11
4
-2
/
+2
*
Optimize particle shader - apply opacity in base color
Antti Määttä
2021-02-11
4
-4
/
+1
*
Implement particles backend nodes
Antti Määttä
2021-01-29
5
-0
/
+170
*
Avoid inverse() method in Skybox shader
Andy Nichols
2020-12-02
22
-4
/
+3
*
Rename Hejl-Richard tonemapping to Hejl-Dawson
Eskil Abrahamsen Blomfeldt
2020-10-27
6
-10
/
+10
*
Do exposure mapping in Skybox shader (better)
Andy Nichols
2020-10-05
20
-2
/
+2
*
Reduce sampling amount for irradiance shader
Andy Nichols
2020-10-05
3
-4
/
+4
*
Use cubeMaps for IBL texture sources
Andy Nichols
2020-09-24
41
-17
/
+278
*
Update skybox and mip generator shaders
Andy Nichols
2020-08-31
23
-0
/
+0
*
Add probeOrientation property to SceneEnvironment
Andy Nichols
2020-08-31
22
-0
/
+3
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