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path: root/src/runtimerender/res/rhishaders
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* Lightmapping: Add NLM GPU denoising supportJonas Karlsson3 days1-0/+192
* Implement multiview support for WeightedBlended OIT methodAntti Määttä2024-12-042-5/+34
* Add MSAA support to WeightedBlended oit methodAntti Määttä2024-12-041-0/+11
* Implement WeightedBlended OIT methodAntti Määttä2024-12-026-2/+107
* Implement clearing of MRTAntti Määttä2024-11-202-0/+34
* Multiview: Fix multiview support in the particle shaderChristian Strømme2024-10-111-0/+5
* Add PCF soft shadows supportKristoffer Skau2024-05-288-292/+0
* Use texture arrays for directional lightsKristoffer Skau2024-05-248-14/+14
* Enable postprocessing effects function in multiview modeLaszlo Agocs2024-05-154-2/+42
* Make SSAO multiview-awareLaszlo Agocs2024-05-062-3/+48
* Make DebugDraw pass proper multiviewLaszlo Agocs2024-04-301-1/+9
* Make InfiniteGrid multiview-awareLaszlo Agocs2024-04-242-7/+28
* Make skybox multiview-awareLaszlo Agocs2024-04-244-22/+40
* Enable particles for multiviewLaszlo Agocs2024-02-082-0/+30
* Remove unused texturedquad built-in shaderLaszlo Agocs2024-01-242-48/+0
* Add license headers to the shader filesChristian Strømme2023-10-2720-0/+60
* Backend: Add system for drawing debug lines in world spaceAndy Nichols2022-10-132-0/+29
* lm: Enable normal mapsLaszlo Agocs2022-10-122-1/+31
* Reorganize lightmap rasterization shader variantsLaszlo Agocs2022-10-122-17/+10
* Add helper that draws an infinite gridPaul Olav Tvete2022-09-292-0/+126
* Implement line particleAntti Määttä2022-05-302-0/+312
* Add support for cube map skyboxPaul Olav Tvete2022-05-272-0/+48
* Add basic baked lightmap supportLaszlo Agocs2022-05-274-0/+154
* Share tonemapping code between shadersLaszlo Agocs2022-03-151-98/+2
* Make post processing work for Underlay/Overlay render modesHatem ElKharashy2022-03-142-0/+31
* Fix particlesystem opacityKaj Grönholm2022-03-022-0/+3
* Correct probeExposure behaviorAndy Nichols2022-02-181-8/+9
* Enable bluring the built-in skyboxAndy Nichols2022-02-142-7/+19
* Use mat3 for pure rotation matricesInho Lee2022-02-092-6/+6
* Make sure to convert non HDR light probe images to linear color spaceAndy Nichols2022-01-171-1/+9
* Refactor IBL prefilteringAndy Nichols2022-01-073-147/+159
* Add reflection probeJere Tuliniemi2021-12-032-0/+55
* Support lights with sprite particlesKaj Grönholm2021-12-022-4/+96
* Improve feature list handling for shader generationChristian Strømme2021-11-053-16/+42
* Extend the particles sprite APIKaj Grönholm2021-05-102-5/+29
* Add support for particle shader levelsKaj Grönholm2021-04-302-15/+12
* Add colorTable support for Sprite particlesJere Tuliniemi2021-02-172-1/+20
* Fix animated sprite blendingAntti Määttä2021-02-171-1/+1
* Switch to build time qsbLaszlo Agocs2021-02-1552-281/+0
* Add alignMode support for Sprite particlesJere Tuliniemi2021-02-154-3/+7
* Optimize particle shaders - use uintAntti Määttä2021-02-114-2/+2
* Optimize particle shader - apply opacity in base colorAntti Määttä2021-02-114-4/+1
* Implement particles backend nodesAntti Määttä2021-01-295-0/+170
* Avoid inverse() method in Skybox shaderAndy Nichols2020-12-0222-4/+3
* Rename Hejl-Richard tonemapping to Hejl-DawsonEskil Abrahamsen Blomfeldt2020-10-276-10/+10
* Do exposure mapping in Skybox shader (better)Andy Nichols2020-10-0520-2/+2
* Reduce sampling amount for irradiance shaderAndy Nichols2020-10-053-4/+4
* Use cubeMaps for IBL texture sourcesAndy Nichols2020-09-2441-17/+278
* Update skybox and mip generator shadersAndy Nichols2020-08-3123-0/+0
* Add probeOrientation property to SceneEnvironmentAndy Nichols2020-08-3122-0/+3