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path: root/src/runtimerender/resourcemanager/qssgrenderbuffermanager.cpp
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* Lightmapping: Use new custom file formatKristoffer Skau5 days1-68/+115
* Follow the addition of signed integer texture formatsLaszlo Agocs2025-03-191-2/+6
* Fix unchecked and unused return value in QSSGRenderBufferManagerChristian Strømme2025-01-071-2/+2
* Add unsigned integer texture formats supportAntti Määttä2024-11-191-2/+9
* Print the format in Unsupported texture format messagesLaszlo Agocs2024-10-211-1/+1
* Fix crash when using texture dataChristian Strømme2024-09-201-9/+10
* Remove the generationId from the texture dataChristian Strømme2024-09-021-16/+16
* Follow texture format addition from VRS patchLaszlo Agocs2024-08-091-2/+3
* Fix possible nullptr dereference when using custom texture dataAndy Nichols2024-08-091-2/+3
* Resue QRhiTexture for customTextureMapInho Lee2024-06-201-99/+110
* Update textureMemorySize() logic to account for D32FS8 formatAndy Nichols2024-06-191-3/+4
* Make the debug stats from the buffer manager toggleableChristian Strømme2023-12-061-57/+58
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-041-1/+1
* Move most of QSSGRhiContext to the private classLaszlo Agocs2023-11-241-22/+34
* Ensure we don't reap textures registered by the extensionsChristian Strømme2023-11-031-13/+17
* Enable using render extensions as texture providersChristian Strømme2023-11-011-0/+54
* Expose the render context interfaceChristian Strømme2023-10-241-6/+6
* Move and improve the cache of built-in shadersChristian Strømme2023-10-231-6/+2
* Improve BVH build-up performanceChristian Strømme2023-10-061-3/+2
* Add some extra checks to ensure we can hand have created a valid textureChristian Strømme2023-10-051-0/+12
* Make sure that View3D cleans up resources as it is destroyedAndy Nichols2023-10-041-3/+12
* Fix clazy suggestion for QFile::exists()Christian Strømme2023-09-201-1/+1
* Fix issue with meshes being released prematurelyChristian Strømme2023-09-071-1/+5
* Support HDR (linear) images as base color mapsLaszlo Agocs2023-08-071-0/+2
* Refactor skeletal animationInho Lee2023-06-011-0/+5
* Trace: Add tracepoints to quick3dAntti Määttä2023-05-291-4/+33
* Add 3D texture support for TextureDataJere Tuliniemi2023-05-251-2/+25
* Remove last usage of QSSGRefChristian Strømme2023-05-191-11/+11
* Remove more QSSGRef usage in our APIsChristian Strømme2023-05-191-3/+3
* Remove some usage of QSSGRef for shader pipelinesChristian Strømme2023-05-191-2/+2
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-5/+5
* Remove data() function from QSSGRefChristian Strømme2023-03-311-2/+2
* Fix the ever-increasing est. size with custom texture dataLaszlo Agocs2023-02-081-1/+0
* Update QQ3D morph animation to use a vertex textureInho Lee2023-02-031-59/+55
* Improve cubemap code usage and readabilityChristian Strømme2023-01-241-20/+20
* Merge duplicated enums in Mesh and qssgrenderbasetypesChristian Strømme2023-01-171-10/+10
* Move toString() functions in base-types out of the global scopeChristian Strømme2023-01-181-3/+3
* Automatically generate Level of Detail meshes on importAndy Nichols2022-11-011-0/+3
* Handle when mesh is null at decreaseMemoryStatKwanghyo Park2022-10-281-1/+3
* Allow triggering releasing cached resourcesLaszlo Agocs2022-10-201-8/+17
* Properly fix up the QSGTexture usability checkLaszlo Agocs2022-10-141-5/+6
* Improve quick3d profiling eventsAntti Määttä2022-10-131-18/+35
* Add support for nested timingsAntti Määttä2022-10-111-1/+1
* Take mipMode into account for Textures with custom dataLaszlo Agocs2022-10-101-6/+18
* Simplify mipMode argument with loadRenderImageLaszlo Agocs2022-10-101-10/+8
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-071-4/+4
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-49/+65
* Encapsulate passesChristian Strømme2022-09-091-0/+1
* Gracefully handle invalid lightprobesAndy Nichols2022-08-091-0/+12
* Follow QRhi API cleanupsLaszlo Agocs2022-07-151-1/+1