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path: root/src/runtimerender/resourcemanager/qssgrenderbuffermanager_p.h
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* Fix lightmap file warningsKristoffer Skau2025-06-171-1/+3
* Suppress redundant warnings for invalid lightmap filesKristoffer Skau2025-06-161-0/+1
* Fix getModelBounds() for lightmapped modelsJonas Karlsson2025-06-111-0/+6
* Fix crash when loading and building the bvh for custom geometriesChristian Strømme2025-06-061-1/+1
* Lightmapping: Use new custom file formatKristoffer Skau2025-05-281-16/+10
* Remove the generationId from the texture dataChristian Strømme2024-09-021-19/+19
* Resue QRhiTexture for customTextureMapInho Lee2024-06-201-5/+6
* Further improvements to the BVH codeChristian Strømme2023-11-211-1/+1
* Enable using render extensions as texture providersChristian Strømme2023-11-011-0/+5
* Improve BVH build-up performanceChristian Strømme2023-10-061-2/+2
* Make sure that View3D cleans up resources as it is destroyedAndy Nichols2023-10-041-0/+2
* Refactor skeletal animationInho Lee2023-06-011-0/+2
* Add 3D texture support for TextureDataJere Tuliniemi2023-05-251-1/+2
* Replace QSSGRef usage in the render context interfaceChristian Strømme2023-04-181-2/+1
* Allow triggering releasing cached resourcesLaszlo Agocs2022-10-201-0/+2
* Take mipMode into account for Textures with custom dataLaszlo Agocs2022-10-101-3/+19
* Simplify mipMode argument with loadRenderImageLaszlo Agocs2022-10-101-4/+5
* Hook up DebugView to the QSSGRhiContextStatsLaszlo Agocs2022-10-061-11/+9
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Add persistent storage for lightmap UV enabled meshesLaszlo Agocs2022-06-011-0/+3
* Add basic baked lightmap supportLaszlo Agocs2022-05-271-3/+29
* Add scene description plumbing for cubemap texturesLaszlo Agocs2022-03-151-3/+3
* Add cubemap support for custom material/effect texturesLaszlo Agocs2022-03-111-4/+10
* Add memory consumption to profiler messagesAntti Määttä2022-02-081-1/+15
* Track Resource buffer usage per layerAndy Nichols2022-01-311-5/+6
* Add quick3d profiler timestamps to codesAntti Määttä2022-01-171-0/+2
* Add ResourceLoader API to enable pre-loading of resourcesAndy Nichols2021-12-021-0/+3
* Make sure that buffer manager works with multiple View3DsAndy Nichols2021-11-231-2/+6
* Add auto test for the QSSGBufferManagerAndy Nichols2021-11-221-0/+7
* Do not upload geometry data when calculating Model boundsAndy Nichols2021-11-221-0/+1
* Remove unused method QSSGBufferManager::releaseImageAndy Nichols2021-11-221-1/+0
* RenderBufferManager: Improve the picking support codeAndy Nichols2021-11-221-5/+4
* RenderBufferManager: Switch Mesh Buffers to per frame trackingAndy Nichols2021-11-221-27/+12
* RenderBufferManager: Switch all texture buffers to per frame trackingAndy Nichols2021-11-221-12/+11
* RenderBufferManager: Track QSG texture usage per frameAndy Nichols2021-11-221-0/+5
* Minor cleanups to QSSGRenderBufferManagerAndy Nichols2021-11-181-15/+25
* Change QSSGRenderBufferManager construction patternAndy Nichols2021-11-181-35/+32
* Avoid race condition in picking codeAndy Nichols2021-08-121-0/+5
* Asset: Make sure we release meshes created at run-timeChristian Strømme2021-07-081-1/+3
* Model blend particlesAntti Määttä2021-05-281-0/+1
* Simplify and enhance the QSSGRenderImage loading flowLaszlo Agocs2021-05-031-2/+9
* Retire QSSGRenderInputStreamFactoryEirik Aavitsland2021-04-291-4/+1
* Add run-time asset loadingChristian Strømme2021-04-071-3/+3
* Add new Mesh writer and builderLaszlo Agocs2021-02-011-5/+5
* New extensible Mesh loaderLaszlo Agocs2021-01-291-9/+4
* Fix picking with Custom GeometryAndy Nichols2021-01-041-0/+1
* Do not store the rhi texture in QSSGRenderImageLaszlo Agocs2020-12-151-10/+10
* Rename one remaining loadRenderImageSomethingLaszlo Agocs2020-12-101-1/+1
* Remove all overloading for loadRenderImageLaszlo Agocs2020-12-101-8/+4
* Remove another loadRenderImage overloadLaszlo Agocs2020-12-101-4/+0