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wip/cmake
A new module and API for defining 3D content in Qt Quick.
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path:
root
/
src
/
runtimerender
/
resourcemanager
/
qssgrenderbuffermanager_p.h
Commit message (
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)
Author
Age
Files
Lines
*
Fix lightmap file warnings
Kristoffer Skau
2025-06-17
1
-1
/
+3
*
Suppress redundant warnings for invalid lightmap files
Kristoffer Skau
2025-06-16
1
-0
/
+1
*
Fix getModelBounds() for lightmapped models
Jonas Karlsson
2025-06-11
1
-0
/
+6
*
Fix crash when loading and building the bvh for custom geometries
Christian Strømme
2025-06-06
1
-1
/
+1
*
Lightmapping: Use new custom file format
Kristoffer Skau
2025-05-28
1
-16
/
+10
*
Remove the generationId from the texture data
Christian Strømme
2024-09-02
1
-19
/
+19
*
Resue QRhiTexture for customTextureMap
Inho Lee
2024-06-20
1
-5
/
+6
*
Further improvements to the BVH code
Christian Strømme
2023-11-21
1
-1
/
+1
*
Enable using render extensions as texture providers
Christian Strømme
2023-11-01
1
-0
/
+5
*
Improve BVH build-up performance
Christian Strømme
2023-10-06
1
-2
/
+2
*
Make sure that View3D cleans up resources as it is destroyed
Andy Nichols
2023-10-04
1
-0
/
+2
*
Refactor skeletal animation
Inho Lee
2023-06-01
1
-0
/
+2
*
Add 3D texture support for TextureData
Jere Tuliniemi
2023-05-25
1
-1
/
+2
*
Replace QSSGRef usage in the render context interface
Christian Strømme
2023-04-18
1
-2
/
+1
*
Allow triggering releasing cached resources
Laszlo Agocs
2022-10-20
1
-0
/
+2
*
Take mipMode into account for Textures with custom data
Laszlo Agocs
2022-10-10
1
-3
/
+19
*
Simplify mipMode argument with loadRenderImage
Laszlo Agocs
2022-10-10
1
-4
/
+5
*
Hook up DebugView to the QSSGRhiContextStats
Laszlo Agocs
2022-10-06
1
-11
/
+9
*
Use SPDX license identifiers
Lucie Gérard
2022-06-16
1
-29
/
+3
*
Add persistent storage for lightmap UV enabled meshes
Laszlo Agocs
2022-06-01
1
-0
/
+3
*
Add basic baked lightmap support
Laszlo Agocs
2022-05-27
1
-3
/
+29
*
Add scene description plumbing for cubemap textures
Laszlo Agocs
2022-03-15
1
-3
/
+3
*
Add cubemap support for custom material/effect textures
Laszlo Agocs
2022-03-11
1
-4
/
+10
*
Add memory consumption to profiler messages
Antti Määttä
2022-02-08
1
-1
/
+15
*
Track Resource buffer usage per layer
Andy Nichols
2022-01-31
1
-5
/
+6
*
Add quick3d profiler timestamps to codes
Antti Määttä
2022-01-17
1
-0
/
+2
*
Add ResourceLoader API to enable pre-loading of resources
Andy Nichols
2021-12-02
1
-0
/
+3
*
Make sure that buffer manager works with multiple View3Ds
Andy Nichols
2021-11-23
1
-2
/
+6
*
Add auto test for the QSSGBufferManager
Andy Nichols
2021-11-22
1
-0
/
+7
*
Do not upload geometry data when calculating Model bounds
Andy Nichols
2021-11-22
1
-0
/
+1
*
Remove unused method QSSGBufferManager::releaseImage
Andy Nichols
2021-11-22
1
-1
/
+0
*
RenderBufferManager: Improve the picking support code
Andy Nichols
2021-11-22
1
-5
/
+4
*
RenderBufferManager: Switch Mesh Buffers to per frame tracking
Andy Nichols
2021-11-22
1
-27
/
+12
*
RenderBufferManager: Switch all texture buffers to per frame tracking
Andy Nichols
2021-11-22
1
-12
/
+11
*
RenderBufferManager: Track QSG texture usage per frame
Andy Nichols
2021-11-22
1
-0
/
+5
*
Minor cleanups to QSSGRenderBufferManager
Andy Nichols
2021-11-18
1
-15
/
+25
*
Change QSSGRenderBufferManager construction pattern
Andy Nichols
2021-11-18
1
-35
/
+32
*
Avoid race condition in picking code
Andy Nichols
2021-08-12
1
-0
/
+5
*
Asset: Make sure we release meshes created at run-time
Christian Strømme
2021-07-08
1
-1
/
+3
*
Model blend particles
Antti Määttä
2021-05-28
1
-0
/
+1
*
Simplify and enhance the QSSGRenderImage loading flow
Laszlo Agocs
2021-05-03
1
-2
/
+9
*
Retire QSSGRenderInputStreamFactory
Eirik Aavitsland
2021-04-29
1
-4
/
+1
*
Add run-time asset loading
Christian Strømme
2021-04-07
1
-3
/
+3
*
Add new Mesh writer and builder
Laszlo Agocs
2021-02-01
1
-5
/
+5
*
New extensible Mesh loader
Laszlo Agocs
2021-01-29
1
-9
/
+4
*
Fix picking with Custom Geometry
Andy Nichols
2021-01-04
1
-0
/
+1
*
Do not store the rhi texture in QSSGRenderImage
Laszlo Agocs
2020-12-15
1
-10
/
+10
*
Rename one remaining loadRenderImageSomething
Laszlo Agocs
2020-12-10
1
-1
/
+1
*
Remove all overloading for loadRenderImage
Laszlo Agocs
2020-12-10
1
-8
/
+4
*
Remove another loadRenderImage overload
Laszlo Agocs
2020-12-10
1
-4
/
+0
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