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path: root/src/runtimerender/resourcemanager/qssgrenderloadedtexture_p.h
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* Lightmapping: Use new custom file formatKristoffer Skau2025-05-281-0/+1
* Move most of the types in qssgrenderbasetypes into a private headerChristian Strømme2023-12-041-1/+1
* Expose the render context interfaceChristian Strømme2023-10-241-1/+1
* Add 3D texture support for TextureDataJere Tuliniemi2023-05-251-0/+1
* Use SPDX license identifiersLucie Gérard2022-06-161-29/+3
* Rename compressedData private var to textureFileDataLaszlo Agocs2022-03-101-1/+1
* Make sure to convert non HDR light probe images to linear color spaceAndy Nichols2022-01-171-0/+2
* Remove unused arg in loadCompressedImageLaszlo Agocs2021-06-011-1/+1
* Automatically detect texture file extensionEirik Aavitsland2021-05-031-0/+5
* Retire QSSGRenderInputStreamFactoryEirik Aavitsland2021-04-291-7/+4
* Add a simple file opening function to simplify data loadingEirik Aavitsland2021-04-281-1/+9
* Add importer plugin for baking HDR to KTXJonas Karlsson2021-02-041-1/+1
* Do not crash with non-HDR images for lightProbeLaszlo Agocs2020-10-291-6/+2
* Remove unused QSSGLoadedTexture membersLaszlo Agocs2020-10-291-14/+1
* Add support for tonemappingAndy Nichols2020-08-281-1/+1
* Add support for custom textures from dataAndy Nichols2020-08-241-14/+16
* Remove the Render moduleAndy Nichols2020-05-101-1/+1
* Replace QSSGRenderContext with QSSGRhiContextAndy Nichols2020-05-101-8/+4
* Code clean-up: unnecessary-value-paramChristian Strømme2020-02-101-2/+2
* Implement support for packing single channel textures to alphaAntti Määttä2019-12-171-2/+2
* Use QTextureFileReader to load Compressed TexturesAndy Nichols2019-09-261-0/+7
* Long live QtQuick3D!Christian Strømme2019-08-231-0/+127