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Jocelyn Beedie edited this page Feb 23, 2021
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2 revisions
structCamera {
TransformationHeadertransform; // Unlike most files, transform.transform is junkfloatfov; // In radians. Typically ~0.873 (50°)uint32_tunk; // Always 0. Might be a float or intint32_ttarget; // Target node to look at I think (perhaps only during cutscenes)?
}