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structHFog {
TransformationHeadertransform;
Vector3color; // Color of the fogboolunk0; // Always True (1)charjunk0[3]; // padding for `unk0`Vector3translation;
Vector3scale;
Quatrotation;
Mat4x4local_transform; // Based on `scale`, `translation`, and `rotation`Mat4x4global_transform; // The transform of this HFOG's node multiplied by local_transform.
}