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Jocelyn Beedie edited this page Jul 28, 2021 · 3 revisions
struct HFog {
    TransformationHeader transform;
    Vector3 color; // Color of the fog
    bool unk0; // Always True (1)
    char junk0[3]; // padding for `unk0`
    Vector3 translation;
    Vector3 scale;
    Quat rotation;
    Mat4x4 local_transform; // Based on `scale`, `translation`, and `rotation`
    Mat4x4 global_transform; // The transform of this HFOG's node multiplied by local_transform.
}

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