Represents an Omnilight, a light source that emits light in all directions.
struct Omni { TransformationHeader header; float color[3]; // RGB color uint8_t unknown1; // Always 1 char junk[3]; float unknown2[2]; // Probably related to range/attenuation? }
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Homepage Archive Format(BigFile) SGC Format Junk Data
ANIMATION BITMAP CAMERA CAMERAZONE COLLISIONVOL GAMEOBJ HFOG LIGHT LOD MATERIAL MATERIALANIM MATERIALOBJ MESH NODE OCCLUDER OMNI PARTICLES ROTSHAPE RTC SKIN SOUND SPLINE SURFACE TXT USERDEFINE WARP WORLD