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argent

50
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A member registered Aug 14, 2024 · View creator page →

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Fun little game! The dwarf aesthetic is great and suits the idea of protecting a magical hourglass. Overall solid gameplay loop and definitely could be addicting!

It would be cool if the upgrades that came from the hour glass were related to the passage of time. Like getting a buff to mining for a certain period during the day, or boosting your damage against enemies during a phase in the night.

It’s got a puzzle element to it so I’m fully on board! I didn’t fully understand what controls which bucket you are supposed to put the numbers in, but I liked the idea of scanning the area for number field to find patterns of common numbers. Plus if you let some numbers decay it feels like you can get a bigger cluster by letting it “ripen”

Nice little game with a pretty good amount of polish! The dialogue was funny, gameplay was smooth, and the level with the enemies that telegraphed their flight paths was my favorite.

It’s like an approachable form of kerbal space program! I love the gameplay loop of adjusting your speed to catch up with celestial bodies. Very cool concept and lovely music too.

This is a clever spin on the soulslike formula! I like how it helps a player appreciate all the different bits and pieces that go into making combat feeling challenging but fair. Cool idea to make things like the enemy hitboxes and cooldowns visible as a player aid!

I like the concept of the game: using oxygen as a “timer” to force you to count the seconds of air between pockets of safety. Nice touch with using the wavy water effect on the screen, it really sold the feeling of being underwater. And the first time my light flickered out gave me actual chills! Good game!

Hell yeah! And yours is so pretty too. I like the wall walking concept too :)

Whoa, another count dracula game! That’s amazing. I love your take on the traversal for this platformer and using the wall-walk. It opened my mind to the possibilities of more interesting level design! Also great aesthetics and music for this game :)

Thank you so much for giving it a look! Very kind of you to check in like that. It’s great to see your game submission this year too! It’s way too cute and quite polished!

Hello! It’s one of your old 2025 GMTK Gamejam friends, writing in to say what a fun little gem you made this year and thanks for your comment :)

I really love how adorable the character and concept for your game is. It’s giving a lot of wario-ware energy but with a cute spin to it! Great job on the art, music, and design!

A pretty chill vibe in this game all things considered haha. Love how every character in the world has something going on, and it’s not being upended by the end of the world. Music is also great!

Cool concept for the game. It has a global ticking timer, and all the interactions that are possible in a round are keyed to different words in the UI that become triggered if you click on them in the right order as the timer indicates.

I had a hard time understanding what I’m supposed to do during the shopping phase, but the combat seems very interesting! It could be a memory/rhythm game combiend with customizing your build. LMK if I understood your game!

The sound design that went into this was great. The cigarette stomp, footsteps, and night crickets made for a pretty grim mood. I had trouble figuring out how to open manual though. The environment design was also really nice and the explosion at the end was rad. Pretty well made game here!

The robot jumpscare definitely got me good! And I like the take that this is a walk down memory lane. Very meta-textual take on the countdown :)

The music slaps! Also big fan of getting to choose between three things! :)

this is a neat concept! I like the puzzle solving under a time constraint

brutal fun

Neat little platformer. I like the puzzle aspect of assembling a loadout of platformer traversal abilities. My one gripe is that I wish I didn’t need to bind each function like double jump to its own key (maybe just hitting space in the air triggers it?)

I can’t vote on this one yet but this was fun. The music slaps and there’s something hooking me about the gameplay. I’m coming back to this one to give this 5 stars!!

Interesting concept! I had trouble with using the mouse buttons. Maybe using keyboard also to control your spin direction could make it easier?

Damn it do feel good to slice through a pack of enemies. Feels pretty bushido samurai, which is undoubtedly serious.

I’m not sure I understand how to play this game. I started out with 100 and I clicked on a lil fella and it took my money away to upgrade them. Not sure how I gain more. Dev, pls help!

Holy smokes. Another Loopiter, but this time with actually cracked orbital mechanics that are really fun to play with. Nice job!

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Overall great presentation and nice gameplay

Though I felt like the sensitivity on the controls is too high (the player feels slippery)

good vibes, it felt satisfying to place some furniture after figuring out what the tenant wanted through their clues

really cool idea to use momentum to swing yourself around the stage!

Good idea with the theme, I like also the idea of doubling up on clock face elements and making a build around it with your card drafts.

Minor feedback: I didn’t quite understand when certain cards would trigger since I thought it would happen every time the minute hand passed it. Maybe if there was a way to distinguish which hand is affected by which card that would be great.

Interesting concept, difficult to play for someone who’s not very good at visually differentiating colors but it would be nice if there was a rhythm element or some hints which channels should be adjusted. Maybe if it was all three at once, but you knew roughly how much to adjust them?

great job on the level designer and making a way to share it with others in the comments!

I enjoyed the variety of puzzle blocks introduced in this one

The concept is super cool but it’s really hard and I’m not able to manage to clear any loops at 3+ colors. Maybe you need to get rid of some types of blocks? Or restrict some of the possible combinations of colors on a tetris piece?

Very cool concept, hope you expand a bit more on it!

Balatro got its claws in me deep and this game would be no different -- nice game with a fun gameplay loop and interesting decisions to make along the way. It also looks, sounds and feels relaxing to play.

great concept, solid execution, I recommend for puzzle gamers

super creative idea! I love the looping game events being shared between the player and the environment, it creates a feeling of things getting hectic and I enjoyed it a lot. I would love to see this expanded on, it probably could be made into a roguelike for even more addictive build craft!

this was really well made, i love the art and style of this game -- it has a lot of heart. I'm not super into management-sim games, but definitely worth checking out if you are into those

holy shit it's basicallya factorio or spacechem-like

I love this and it's dope you made this yourself

not sure what the objective of the game is here, but it's an interesting piece

cute vibes (in game) and cat

it's a bit hard to see what's going on sometimes (maybe a way to visualize the current orbit track?) and sometimes the first rock is able to move through the sun. I like the idea of having multiple moons as live too. Good job dev!

cool concepts, would benefit from a tracer preview for the gun shots, especially for corner shots

only downside is the theme doesn't really fit here, since the "scale" is just different guns. Good stuff tho

I didn't know how to actually scale up or down. The hack and slash stuff felt good though so nice job there