When product teams copy-paste gamification, it can do more harm than good... Gamification is often applied by copying what’s been used elsewhere in other domains or by other apps. This mostly looks like points, levels, rewards, progress bars. This copying happens without asking if these are the right levers for the behavior or the context of your users. Research shows that these “default” elements dominate most apps, while potentially richer elements (like cooperation, unlockable content, or open-world exploration) are rarely used. Even more worrying, the design of techniques often doesn't align with what the broader health behavior literature tells us works best and rarely is it grounded in behavior change theory. The result is that design teams put effort into surface-level game mechanics without first defining the behavioral outcome they want, or the mechanism of action. From my experience, this is not because of a lack design skills, most designers I have worked with are fantastic, however they may lack understanding on how to frame challenges from a behavioral perspective, which is what my consultancy helps teams with - we work side by side product and design teams, building systems to make it easier for them to incorporate the behavioral layer into the experience. If your team wants to use gamification, they need to ask: -What exactly are we trying to help users achieve? -Which psychological drivers are in play? -Which evidence-based techniques actually fit this behavior? If they don't, your gamification can end up causing unintended consequences like undermining intrinsic motivation, trivializing serious conditions, encouraging cheating, discouraging users through social comparison, and even exposing private health data. Since we can’t work with every product team, I’ve shared 6 principles in the carousel you can use when applying gamification in health design (and really, gamification more broadly). If you could apply just one of these principles tomorrow, which would it be and why?
Gamification in Immersive Design
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Summary
Gamification in immersive design means using game-like elements—such as points, rewards, or interactive challenges—to make digital experiences more engaging and interactive for users. Instead of just adding badges or leaderboards, true gamification supports the core purpose of a product or learning experience by making users' actions more meaningful and motivating.
- Start with purpose: Identify what you want users to achieve within your product and design gamified elements that support these goals, rather than distracting from them.
- Make choices matter: Allow users to make decisions that lead to real outcomes or feedback, creating a sense of ownership and deeper engagement.
- Keep it seamless: Integrate game mechanics in a way that complements, rather than interrupts, the main experience so users remain focused on the value your product offers.
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GAMIFICATION UNLEASHED: When most people think of gamification in eLearning, they picture points, badges, and leaderboards. But the true power of gamification lies in meaningful choices and real consequences? Instead of just adding a game-like layer to an eLearning course, we should think about how we can use gamification to create immersive, decision-driven experiences. Branching scenarios are a prime example. They allow learners to make choices that affect the actual outcome of the scenario—providing a more engaging and personalized learning journey. It’s not just about making learning fun—it’s about creating a realistic simulation where every choice matters. This approach helps learners experience the impact of their decisions in a safe environment, which translates to better understanding and retention. In a recent project, I designed a branching scenario where learners navigated complex decision paths in a simulated environment. Each decision led to different consequences, mirroring real-life outcomes. This not only made the learning process more engaging but also deepened learners' understanding of the material. By focusing on the real-world application of decisions, gamification became a powerful tool for meaningful learning rather than just a decorative element. #Gamification #eLearning #BranchingScenarios
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What if you could turn your UX research into a fun and enlightening experience? Introducing game-like elements into your usability testing might just be the secret sauce you’re looking for 🎮🪄 Dive deeper into how gamification can transform your research efforts into a captivating and productive journey for both you and your users. It's time to pioneer a new era in UX research. By integrating gamification with traditional usability testing, we enhance the UX research process. While conventional methods provide essential insights into user behavior, adding gamification leads to even deeper understanding and increases participant engagement. Benefits of gamification in usability testing: 1. Increased engagement: Gamification makes standard tests more interactive, encouraging better user involvement. 2. Deeper insights: Active participants are more likely to disclose nuanced details that might be missed in standard testing. 3. Improved retention rates: Fun testing experiences help participants better recall their interactions during subsequent feedback sessions. Here’s how to design gamified usability tests: ↳ Add game mechanics: Incorporate elements like scoring systems, leaderboards, badges & achievements, narratives, timed challenges, and avatars. ↳ Escalate challenges: Begin with simple tasks and progressively add complexity, educating users step by step. Offer customized feedback to guide their journey. ↳ Dynamic feedback: Use immediate visual/audio feedback to keep participants engaged. As tasks increase in complexity, adjust feedback to keep up with users’ growing skills. ↳ Thoughtful rewards: Provide meaningful rewards to enhance engagement. However, avoid placing too much emphasis on rewards to prevent shallow interactions and unauthentic feedback. Key reminders: ↳ Focus on research goals rather than merely adding gamification. ↳ Continuously refine and iterate on your tests. ↳ Keep it simple and avoid overcomplication. ↳ Ensure inclusivity for all users. ↳ Uphold ethical standards in research. I’d love to hear about your experiences or any questions you might have about gamifying usability testing! 👇
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How Claude AI.ai and Vercel v0 helped me understand and eventually design the gamification system I'd never built a gamification experience before. Zero experience. But I needed to design a cybersecurity system that would actually motivate people to adopt proactive security behaviors. My first thought was how do you learn the basics of an entirely new domain quickly enough to design something effective? So I naturally turned to AI; Claude was my first choice, and Duolingo (the guru) was my inspiration. First, I used Perplexity to refine my thinking. Instead of diving in blind, I asked it to challenge my initial prompt with at least 10 questions. I fed it use cases, reward examples, and context and followed up with chain of questions and related topics. This back-and-forth helped me understand the fundamentals: badges, streaks, point systems, levels, rewards, and leaderboards. The concepts I needed to think clearly about the problem. Then I took my refined prompt to both Claude AI and Vercel v0 for technical design. Obviously, they came up with completely different approaches to the same prompt. This wasn't a problem, while Claude helped me understand the reward system, technical execution, behaviour tracking systems, and PRD. V0 helped me with the system architecture understanding, badge system design, streak system and mechanics, leaderboard types and a visual (design) that kept me sane while consuming all of the information. Two different "masters" teaching me different aspects of the same system. The key insight: I wasn't trying to generate production code or create a finished product. My goal was to gain knowledge so I could collaborate effectively with PMs and engineers on something that would actually work. The attached screenshots show my learning process and the final experience we delivered. Sadly, can't share too much of it. The takeaway: Use AI strategically not just as a code generator or vibe code tool, but as multiple expert perspective to accelerate your understanding. The real value isn't in the output; it's in building your mental models fast enough to contribute meaningfully to the solution. #ai #knowledgebuidling #aiexperts #vibecoding #gamification #cybersecurity #productdesign #product #earlystartups #startup #productagency #design #learning
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A startup just spent 8 months building an engagement system. Leaderboards. Badges. Streaks. Points for everything. Then called me asking why their retention was worse than before. I looked at their data. Users were completing more sessions. More badges earned. More points accumulated. But daily active users dropped 31%. The gamification was working. Users were playing the game. They just weren't using the product. Here's what happened: The old app had a simple flow. Users opened it, did what they came to do, and left satisfied. The new app made them click through four screens of "daily challenges" and "streak reminders" before they could do anything. Users gamed the system for the first two weeks. Then they churned. I told them to move the gamification out of the critical path. Put the core action first. Let the badges and streaks live in the background where they belong. Six weeks later, retention was up 40%. This is the pattern I see again and again: Team reads about gamification. Team adds points, badges, leaderboards. Engagement metrics spike (briefly). Real value metrics tank. Team blames "gamification doesn't work." Gamification works. But only when it amplifies your core value. If your product helps people learn, gamification should make learning feel more rewarding. If it helps people exercise, gamification should make movement feel like play. Gamification that sits on top of your product (instead of inside it) just gives users a new game to play. And they'll stop playing when it stops being novel. Before you gamify anything, ask yourself: What does success look like for my user? Then make that feel amazing. That's where the design work begins.
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Unlocking Super Bowl-Level Engagement 🏈 The Super Bowl isn’t just a game; it’s an experience🌟 It captivates millions with suspense, rewards loyalty with epic moments, and keeps fans engaged from the kickoff to the commercials. What makes it so addictive? Gamification principles in action. Lessons from the Super Bowl to Gamify Your Strategy: 1. The power of anticipation: The Super Bowl builds excitement long before the game starts—teasers, predictions, and countdowns drive buzz. Use this in gamification by creating challenges or pre-event activities that build anticipation and keep your audience hooked before the “main event.” 2. Rewards beyond the game: Fans don’t just tune in for touchdowns—they stay for experiences, whether it’s a halftime show, giveaways, or memorable ads. In your platform, layer unexpected rewards and varied incentives to make participation more engaging, even outside of the core product. 3. Create tribal loyalty: Super Bowl fans pick sides, wear jerseys, and chant slogans. Why? Because belonging to a “team” is emotionally powerful. Leverage this by implementing team-based challenges or leaderboards that tap into collective pride and competitiveness. 4. Celebrate the underdog story: The Super Bowl thrives on narratives of unlikely heroes and comebacks. Create personalized progress tracking so every user feels like the underdog rising to victory. Celebrate milestones in meaningful ways to foster commitment. 5. Spectacle and surprise: From jaw-dropping plays to surprise celebrity appearances, the Super Bowl thrives on unexpected moments. Infuse gamified surprises like hidden bonuses or limited-time challenges that keep users coming back for more. 6. Second-screen Integration: The Super Bowl dominates not only TVs but also social media feeds. Gamification thrives when it connects with users across platforms. Encourage users to share achievements, challenge friends, or engage in community forums for broader reach. 7. Make everyone feel like a winner: Even if your team loses, there’s always a reason to celebrate—an incredible play, a clever ad, or a halftime surprise. Design your gamification strategy so that every user walks away feeling rewarded, no matter the outcome. The Super Bowl teaches us that engagement is about more than just the product; it’s about the journey, the community, and the thrill of participation. Whether you’re building a loyalty program, app, or product experience, Game on 🌟 #gamification #engagement #loyalty #retention Captain Up
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Delighted today by the very thoughtful, intentional #friction, helpful object #scarcity & #skeuomorphic design choices in RAUM virtual reality collaboration platform. Sebastian said something key today: "FORCE the users to talk to each other." So a design pillar that seems to permeate their whole product is this idea of interaction being linked to artificially scarce objects. It's very nicely dialed-in sweetspot on the #UX spectrum between annoyingly-frictional<--->overwhelmingly-frictionless . A great example, and my favorite feature: The in-world camera object, which you need to be holding to take pics/selfies. The environment design features enough of these objects hung up on walls or sitting on surrfaces to be not totally out of reach, but also not just something that you can continuously pull up like magic. It's actually even a little lower tech than reality, where our phones are always a grasp away. On paper this might sound like it could get annoying, but it actually felt liberating: like I could focus a bit more on the specific collaboration task at hand, and not have this perpetual frictionless possibility of a feature (taking picture) kind of riding my back. And maybe even more importantly, and to Seb's point: it's often easier to just ask if you can use the camera someone else is holding, which creates an opportunity for human interaction, connection, collaboration, etc. Duplicate this across features & you can see how many more moments of interaction this can spawn across the user experience. I'm REALLY enjoying this moment in immersive UX design, where we have opportunities to say: maybe we DONT need everything constantly at our fingertips. Maybe slowing things down a bit is a GOOD thing. Maybe friction ISNT a bad word, as hypergrowth-focused tech product teams might be trying to train us to believe. It's on those terms that immersive platforms become something that is truly and undeniably NOT #slack , right? Like, they have overlapping but ultimately very different purposes. Licensing a product like this for your business DOESNT need to compete for P&L space with #microsoftteams. It's not like this is a brand new concept: The greatest games are all about intentional friction. Kirk Maddy & Jason just had a whole episode of #Tripleclick on this topic: https://lnkd.in/gHjND6J5 BUT it's extremely cool to see this kind of design thinking being represented in immersive spaces and platforms outside of games. thanks for the tour Sebastian & Michael, highlight of my day! See you In Koln :) #vr #spatialcomputing #spatialux #immersivecollaboration #futureofcollaboration #remotework #designsprints #virtualcollaboration #virtualoffice #usefulfriction #skeuomorphicdesign #uxfriction #ux #uxdesign #gamedesign #metaverse #virtualwrolds #surpriseanddelight #delightfuldesign
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Gamification And How They Amplify Experiential Pop-Ups 🎲 I saw this pop-up during the week, a campaign by Uber One which visited 15 college campuses across the US, to celebrate it's student membership program and I immediately thought, this is what brands should be doing on campus! I remember campus pop-ups when I started University, they usually entailed a branded van and a few brand ambassadors standing out in the rain trying to get students to sign up to a new bank or delivery service .......lack lustre and uninspiring to say the least. But this, this was a targeted activation aimed at driving Gen Z loyalty for the brand, and how better to do it than with gamification at the core! CNC Agency (Coffee 'n Clothes) created the experience which integrated arcade-style games into the bright yellow build, fuelling consumer engagement. At each stop, student could participate in nostalgic games developed with partners such as Taco Bell, Dunkin', and other campus favourites to collect virtual coins which could be redeemed for a goodie bag! Gamification works so successfully for Gen Z targeted activations because it aligns with this generation's core behaviours and expectations. But what does that mean? ➡️ Short Attention Spans → Interactive Engagement You only have seconds to capture Gen Z’s attention and gamified content is interactive, immersive, and goal-oriented which keeps them engaged longer than passive content. ➡️ Instant Gratification Gamification leverages points, levels, leaderboards, and rewards which equals immediate results for participation. The experience also included edutainment moments where the brand could connect with students, but still get their message across in a clever and meaningful way. So the key takeaway? Gamification..... ➡️ Increases dwell time ➡️ Promotes interactivity ➡️ Provides content worthy moments ➡️ Adds more purpose to swag and giveaways And finally, I'm rounding up what I also liked about this activation.... 💛 The bright yellow colour palette attracts attention but also sends a message of positivity, which in turn consumers can associate with the brand. 🛍️ Other brands were involved! By collaborating with brands like SEPHORA and Dunkin', students were surrounded with a lifestyle vs one brand and product. 🎮 It's nostalgic but still cool! It feels retro but speaks to a modern audience, an audience the brand are trying to tap into.
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🚀 𝐓𝐫𝐚𝐧𝐬𝐟𝐨𝐫𝐦𝐢𝐧𝐠 𝐂𝐨𝐫𝐩𝐨𝐫𝐚𝐭𝐞 𝐓𝐫𝐚𝐢𝐧𝐢𝐧𝐠 𝐰𝐢𝐭𝐡 𝐆𝐚𝐦𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧 🎮 . I'm all about innovation in corporate training. Last two years, I spent hours diving into the world of gamification. 💡 Why gamification? Because it's a game-changer in employee engagement and skill enhancement. 🌟 To support my thesis, I used two incredible resources: 🎯 Big Think's insights on gamification examples and techniques. 🎯 In-depth analysis from the Institute of Data and Designing Digitally. Find the souces in the Comments. Big Think blew my mind with their coverage of real-life gamification success stories. 👉 Did you know 83% of workers are motivated by gamified training? 📈 And the Institute of Data? Their psychological perspective on gamification is just chef's kiss. 👉 It's all about tapping into our innate desire for achievement and recognition. 🏅 So, how do you start creating gamified solutions for corporate trainings? Let me walk you through: 𝗦𝘁𝗲𝗽-𝗕𝘆-𝗦𝘁𝗲𝗽 𝗚𝘂𝗶𝗱𝗲: 1️⃣ Identify Your Training Goals: What skills or knowledge are you aiming to enhance? 🎯 2️⃣ Choose the Right Gamification Elements: Think badges, leaderboards, scenarios - the works! 🕹️ 3️⃣ Craft Engaging Storylines: Create narratives that resonate with your employees. 📚 4️⃣ Design Realistic Scenarios: Simulate real-world challenges for hands-on learning. 💼 5️⃣ Implement Reward Systems: Recognize achievements with digital or physical rewards. 🏆 6️⃣ Use VR/AR for Immersive Experiences: Leverage technology for a deeper learning impact. 🌐 7️⃣Measure and Iterate: Track progress, gather feedback, and fine-tune your approach. 🔍 𝘛𝘩𝘪𝘴 𝘱𝘳𝘰𝘤𝘦𝘴𝘴 𝘪𝘴𝘯'𝘵 𝘫𝘶𝘴𝘵 𝘢𝘣𝘰𝘶𝘵 𝘢𝘥𝘥𝘪𝘯𝘨 𝘨𝘢𝘮𝘦𝘴 𝘵𝘰 𝘵𝘳𝘢𝘪𝘯𝘪𝘯𝘨; 𝘪𝘵'𝘴 𝘢𝘣𝘰𝘶𝘵 𝘳𝘦𝘥𝘦𝘧𝘪𝘯𝘪𝘯𝘨 𝘵𝘩𝘦 𝘭𝘦𝘢𝘳𝘯𝘪𝘯𝘨 𝘫𝘰𝘶𝘳𝘯𝘦𝘺. 𝘐𝘵’𝘴 𝘢𝘣𝘰𝘶𝘵 𝘮𝘢𝘬𝘪𝘯𝘨 𝘵𝘳𝘢𝘪𝘯𝘪𝘯𝘨 𝘯𝘰𝘵 𝘫𝘶𝘴𝘵 𝘪𝘯𝘧𝘰𝘳𝘮𝘢𝘵𝘪𝘷𝘦, 𝘣𝘶𝘵 𝘪𝘳𝘳𝘦𝘴𝘪𝘴𝘵𝘪𝘣𝘭𝘺 𝘦𝘯𝘨𝘢𝘨𝘪𝘯𝘨. 🚀 Curious about the detailed techniques and success stories? Dive into the articles on Big Think and Designing Digitally. You won’t regret it! 🔗 🪓 And guess what? This is just the beginning. There's a whole world of possibilities with gamification in corporate training. 🌍 Stay tuned for more insights and breakthroughs in this space. And let’s revolutionize the way we train our workforce! 💪 Let's make learning not just effective, but fun and engaging! 🌟 #CorporateTraining #Gamification #EmployeeEngagement #InnovativeLearning #SkillDevelopment
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Gamification changes the way young audiences interact with brands. It shifts marketing from something people consume to something they do. We’ve seen this firsthand. When points, challenges, and rewards are built into campaigns, engagement rates don’t just rise, they multiply. Youth audiences aren’t looking for passive ads; they want participation. The key is designing mechanics that feel natural, not forced: - Progression systems that reward consistency - Challenges that create friendly competition - Digital badges or collectibles that build status inside communities - Rewards that tie directly back to brand value, not random giveaways Done well, gamification transforms a brand touchpoint into an experience worth repeating. It builds anticipation, conversation, and loyalty in a way static content never could. For Gen Z and Gen Alpha, interaction is the expectation. Gamification is one of the most powerful ways to meet it.
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